Huntroom
The huntroom (also officially designated as the Gate Room or Den section 6A) is a secretive, highly restricted chamber located deep within The Den. Positioned directly beneath the whiproom and above the chemroom, it is a dark, expansive room that houses illicit gatesending portals used by wealthy topsiders and Planners to travel to the surface of the planet to hunt.
Geography and Environment
The huntroom is perpetually enshrouded in darkness and filled with a sickly smell of blood with a strong undercurrent of musky wet dog, hinting at its deadly purpose. Shimmering, swirling circles of orange-white light appear sporadically throughout the chamber, acting as windows to natural landscapes like trees, rolling hills, rivers, and sand. These glowing circles are actually magical gates.
Key Events
Early Damage
The huntroom sustained considerable collateral damage when the killgirl Phoenix accidentally destroyed the whiproom above it with an untamed burst of forcefinding magic. She later traversed its access shaft while descending into the chemroom to search for her partner, Beam.
The Escape
During a brutal clash with Tenderloin Crew, Phoenix, Beam, and the young underkid Rylan fell through the crumbling floor of the whiproom and landed directly in the rubble of the huntroom. Their intrusion triggered an automated alarm from the Department of Planning, causing metal bars to slide up from the floor and block every single gate in the room. Narrowly avoiding capture by the Cothellon leader Lorelei, the trio leaped through a gate just as it was being barred, successfully escaping the sky city and landing on the surface of Earth (Mar).
The Lockdown
Following this massive security breach, Lorelei ordered the huntroom locked down permanently. All exits but one were sealed, extra cement and steel plating were added to reinforce the chamber, and five forcefinders were pulled off duty to maintain a constant, impenetrable shield around the area.