The Metalwood Saga

Jeremy Thomas Fuller
A gritty underworld. An epic magical world. One saga.

⭐️⭐️⭐️⭐️⭐️

"If you want an action-packed, magic-filled world, I highly recommend this series!!"

The Metalwood Saga opens in the Under: a brutal, gritty labyrinth of violence, rebellion, and raw survival.

Then Book Two detonates the world wide open—towering Prime Trees, ancient elven magic, and a conflict that spans forests, planets, and gods.

It starts gritty. It becomes epic. And it escalates fast.

The Metalwood Saga
Ancient magic is waking.

Magic in this world is old—older than cities, older than elves, older than memory. It stirs in living forests, crackles in floating towers, and answers only to those born with the right spark. Most wield a single strand of it; a rare few command many. And beneath everything lies the Primal Power, a force so vast and unpredictable it once tore the world apart—and is beginning to wake again.

A complete ten-book science-fantasy saga.
The Metalwood Saga

Phoenix was trained to kill, not to save a world. Cast out from the sky-city of Newfris, betrayed by her Crew, she joins rebels who race through the Under’s burning streets.

But as her unstable magic awakens, she uncovers a secret far older than any gang war: Newfris is a prison, and something buried inside it is about to wake.

Once you read the first book, you're going to want the rest of the series.

I wanted to give my new readers an awesome deal!
I want you to enjoy all of The Metalwood Saga.

So, I've bundled all TEN books together into a single collection for a special price.

I lowered the price for readers who buy directly from me.
No Amazon, no bookstore.

Just you, the reader, directly supporting me, the author.

It's only available on this page.
Nowhere else.

Today, you can grab the entire ten-book saga

The complete ten-book Metalwood Saga

If you were to buy these ebooks individually on Amazon, they would cost a total of

$74.90

But I lowered the price...

$49.99

Then I lowered it again.

Because times are tough, and I don't think buying EXCITING SCIENCE FANTASY BOOKS should break your bank account.

Let's have fun. Right?

Before you jump in
The first book opens in a dark, violent undercity — but it moves fast. Expect constant action, major twists, and a story that doesn’t let you settle before it grows into a full-scale epic of magic, forests, and war.

If you like being thrown straight into the fire, welcome.

So here's the deal. I'm offering the ENTIRE TEN EBOOK SERIES for just

$27.99

(that's only $2.80 per ebook)

Want to try it first? Read Chapter 1 FREE ↓

These prices are ONLY available here, direct from me.

I've Got Questions

Are there any trigger warnings?

The Metalwood Saga is an intense, high-energy story that takes place in a brutal, post-apocalyptic world. Be prepared to experience intense violence, strong language, adult situations, and mature themes.

How will I get my ebooks?

Upon purchase, you will immediately receive an email from BookFunnel with links to the ebook(s) you purchased. Be sure to check your spam folder.

Click that link and follow the instructions to read online or download the ebook to your preferred e-reader device. Easily read on your iPhone, Android, Kindle, Nook, or Kobo device.

How long do print books take to arrive?

Print editions are printed on demand by my print book supplier, Bookvault. Print books are typically delivered in 2-3 weeks.

When will all the audiobooks be out?

The audiobook publisher and the narrator (Lesley Isles) are working around the clock to produce the audiobooks for the entire series. Stay tuned to my newsletter, or follow me on Audible, to find out when each book releases.

Were these books made with AI?

NO. Neither the text nor the covers were generated with any kind of AI assistance. In fact, I wrote them before generative AI even existed, and lovingly revised them by hand for many years before they were ready for release. You may see some AI-assisted imagery in my marketing, but the books weren’t written with it.

Readers love The Metalwood Saga!

⭐️⭐️⭐️⭐️⭐️

“This was such a fast-paced and action-packed story that I just could not put down.”
– Kay

⭐️⭐️⭐️⭐️⭐️

“I NEED THE NEXT BOOK!!!!”
– Noemi S.

⭐️⭐️⭐️⭐️⭐️

“Would be an awesome movie. I said what I said.”
– Alicia

⭐️⭐️⭐️⭐️⭐️

“Full of betrayals and shocking twists, this book will be living rent-free in my head for a long time.”
– Leanna S.

⭐️⭐️⭐️⭐️⭐️

“I am so grateful the entire series is out, because there is no way I could wait a long time for the follow up! I am HOOKED and I need more people to read this so we can chat and digest it all together... because honestly... what... the... f.... in the best way.”
– Samantha

⭐️⭐️⭐️⭐️⭐️

“I was hooked from the beginning!”

Covers of all ten books in The Metalwood Saga

Epic fantasy meets gritty dystopia in this fast-paced, sci-fantasy thriller series.

High above a ruined Earth, the floating city of Newfris shines with power—but beneath it, in the dark chaos of the Under, former assassin Phoenix is on the run. Branded a traitor and hunted for her forbidden magic, she joins the Gearheads: rebel outlaws who race through the mechanical underworld to survive. But her journey uncovers a truth more dangerous than any gang war—Newfris is a prison, hiding secrets that could shatter not just the city, but the world.

Magic is awakening. Ancient elven powers—the Eldrim and their twisted kin, the Cothellon—manipulate humanity from the shadows. And at the heart of it all lies the Metalwood, a force so powerful it has shaped galaxies... and it’s stirring once more.

As war ignites across planets, Phoenix, her son Rylan, reluctant rebel Trey, and elven archer Arra are swept into a battle spanning realms, legacies, and destinies. Each must choose: survive the storm—or stop it.

The Metalwood Saga is a 10-book thrill ride of found family, forgotten history, and a last chance to save a collapsing universe.

About the books

Covers designed by Maria Spada

The Metal Wood

Her crew betrayed her. Her magic broke her. Her city isn’t ready for her return.

Phoenix is a killgirl in the sky-city of Newfris—until a mission goes sideways, her magic explodes, and her own crew kicks her to the curb. Betrayed and hunted, she claws her way from the city’s trash pits to its riot-torn rooftops, uncovering street-racing rebels, twisted memories, and a conspiracy that could burn everything down.

The Stone Flame

To save her son, she must face the fire alone.

Phoenix leads her Crew, fighting to protect her people—especially her son—from a city cracking under magic and war. But when a rival Crew’s attack pushes her to unleash a deadly power, Phoenix discovers an even older threat rising from beneath it all: the Eldrim, ancient beings who wield magic no human was meant to touch. To save her Crew—and herself—she’ll have to confront the darkness inside her before it consumes everything she’s built.

The Death Edge

A bookseller never meant to wield magic. An archer who refuses to back down.

When a failed rebellion crashes a group of skyborn rebels to Earth, bookseller-turned-mage Trey and archer Arra must join forces to stop a hidden elven faction from triggering a device that could destroy the planet. But as buried magic awakens, old wounds surface, and enemies close in, they’ll each have to decide what kind of strength really saves a world.

The Fatal Cure

One book holds the power to erase humanity forever.

Trapped in a collapsing hospital with her dying son during a massive typhoon, Jessica discovers a hidden world of elves, magic—and genocide. As two secret elven factions race to wipe out most of humanity, Jessica must harness forbidden powers and uncover a magical cure before billions are lost forever… including her child.

The Prime Trees

The elves stole the sky. Now it’s finally time to steal it back.

In the explosive finale of Season One, a rogue mage, a grieving rebel, and a defiant elf lead a last-ditch uprising against the Cothellon—an ancient elven regime prepared to sacrifice the planet to preserve its power. As a cosmic event nears and dark magic surges, Earth’s only chance rests on a crew with nothing left to lose.

The Absent Memory

A shattered mind. A world on the edge. A secret buried for millennia.

In the Season Two opener, Trey wakes on an alien world with fractured memories and a warning of an unstoppable Fall. With Arra by his side—and only a thread of their past to guide them—they set out to find a lost artifact that could prevent the end of everything. But far across the stars, something darker is waking… and she remembers exactly what was taken from her.

The Crystal Curse

Some secrets should stay buried.

In the scorching deserts of Valaralda, reluctant mage Trey joins a dangerous expedition into a cursed pyramid in search of the Key—an ancient weapon that might stop the coming apocalypse. But the deeper they go, the more the past begins to unravel, revealing buried magic, deadly betrayal, and a forgotten choice that could doom them all.

The Silent Binds

She doesn’t take prisoners. She takes souls.

With the Fall fast approaching, Trey is soulbound to a powerful ancient key that may be the universe’s last defense—but wielding it comes at a cost. As the ruthless mage Cariel enslaves his closest allies through dark magic, Trey must face the Palace of Memory, confront the past, and make a choice that could either save the worlds… or destroy them.

The Twin Fury

Two sisters. Two gods. One war that spans millennia.

As wrathful god-twins tear through worlds in search of vengeance, a crew of survivors races to uncover the truth behind their origin—a tragic past filled with fractured families, wild magic, and a choice that shattered time itself. With cities falling and timelines colliding, stopping the Twins means facing what was unleashed during the Great Awakening… and what was left behind.

The Splinter Soul

Some souls were never meant to be whole.

The end has come. In the final book of The Metalwood Saga, Trey, Arra, and Rylan must confront the collapse of their world—and themselves. As ancient gods awaken, timelines fracture, and a devastating weapon looms, the trio stands at the center of a battle that will decide the fate of two species. But victory won’t come through strength alone. With a soul split across lifetimes, magic spiraling out of control, and the cost of survival rising by the minute, they’ll each have to make the ultimate choice: who they are, and what they’re willing to lose to save what’s left.

Check out a sample below:

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When the Planners built the flying city, they said it was to keep everyone safe. When they loaded it with people, tearing them from their homes, giving them new lives way up in the frigid sky whether they wanted it or not, they said it was so the human race could survive.

And when the virus came, sweeping through the world below, killing everyone just as they said it would, those who remained thanked them.

The Planners were right.

A small fraction of humanity had been saved.

But living in a flying city wasn’t nearly as glamorous as it sounded.

Not after three hundred years.

Not when you couldn’t escape.

Because the virus was still rampant on the surface, roaming through the wilds of the world, and even one small step outside the confines of this floating, flying prison of a city meant instant death.

And anyway, the Planners wouldn’t let you step outside.

At least the topsiders had it good. Megan had dim memories of the sunlit surface of the city—memories from her childhood, from before she was sequestered in the gloom below the streets. They had houses up there. Cars. Wives and kids and baths and dinnertime and all the trappings of a normal life.

Topside was heaven.

Down in the Under, well.

That was where the rest of the city dwelled. The homeless. The jobless. The castaways. The orphans.

Deep in the cement bones beneath the streets, in the undergirding endless night, where sewage and steel fought against the homeless and the rats—that was where Megan and her kind ran. Trashburners rumbled in the distance, underscoring glistening pipes that carried urine, detritus, and—if she was lucky—water. Dim fluorescent lights flickered in the silent halls, leftover spaces that the topsiders had forgotten.

Some of them, anyway.

The darkest of the rich dwellers overhead? The ones dissatisfied with the trappings of their topside life, who yearned for more forbidden pleasures? They remembered. Carnal desires could be met in the turbulent gloom beneath the streets, if you knew where to look.

It was hard, down here. It was dirty. People often starved. People often died.

But down here in the glistening dark, the kids had something no one had expected.

Down here, there was magic.

Welcome to the Under.

Megan stood atop Rafter Two, rubbing a piece of metalwood between two fingers as she looked at the whiproom down below her. The room was large and square and made of rough cement, maybe twenty feet tall, with a series of long steel bars running through the air close enough to the ceiling that Megan could stand on one and look down at everything. The bars looked like rafters, Megan thought. Rafters. Another memory from her prior life. Why they were here was anybody’s guess—the Planners always were mysterious. Whatever the case, they provided a perfect way for killgirls like her to stand above the proceedings, hidden.

Maybe that was exactly what the rafters were for.

She looked below her at the rows and rows of aluminum chairs that were lined up on the floor, filled with sweaty, heaving bodies of fearful women wrapped in chains. She licked her lips, quieting the flicker of her heartbeat.

She’d always hated it here.

The Den was a special section of the Under, where only the richest topsiders came. This room was the worst of them: deep and rotten, filled with the scent of men and fear, of dark blood and anxiety and shame. The sounds were loud in here, echoing off the walls, masking any movement she might make. Sounds of whips, of course, and harder things. Things she had to keep her eyes away from. Things for which a soul might bleed.

Megan had a job down here. Finally, after months of training, Queen had deemed her strong enough.

She could only hope that Queen was right.

The shard of metalwood felt warm between her fingers, almost pulsing with a sickly kind of life. The grains in the wood were visible, striations of power running through it like tiny rings of a tree. But the surface of it shone, reflecting light, looking almost like metal in the eery whiproom chamber. Wood wasn’t meant to look like that.

Not that she saw much wood in this infernal flying city.

Nor did any of it exist down here in the Under. No. Wood was the least of her concern, metal or otherwise. Still, she had to admit there was something very strange about it. No one had ever bothered to explain where it came from or how it worked.

She only knew the power it could give.

She couldn’t help but shiver as she pocketed the piece. She’d use it when the time came. If it came.

Metalwood was where she got her magic. The strange pieces of wood weren’t common, exactly—most people couldn’t even feel the warmth in them. Those that could, well.

They were the ones that got promoted.

That was her, finally. And tonight, she had a job. If everything went well, magic would not be needed here.

But if something went wrong, well.

She’d be glad of the metalwood in her pocket.

She returned to her survey of the room. Blue lights flickered overhead, revealing flashing necks, glimmering teeth. She heard cries of pleasure and of pain, the crack of whips, the rattle of thick chains.

She wiped a sheen of sweat from her brow.

She could do this.

She had to do this.

Queen had entrusted her with the job, after all. And pissing off Queen was the last thing she wanted to do. It was her first job. Her first real job.

She’d be damned if she let Queen down.

So she stood, feet perched on a rafter high above the room, checked the pinblade at her side, and launched herself at Gentleman One. She flitted down from the metal rafter, landing silently beside one of the chairs.

He was short, for a Gentleman. Short and portly, with a grimace on his face. And so it was the work of mere seconds for Megan to draw her pinblade—steel flashing quickly in the dark—and swipe it wide, feeling the thin but supple give of flesh. It took no time for her to see the blood well up inside his newly tattered shirt, to see the expression on his face as he stumbled, clutching at the wound, eyes open as he fell to the cold cement floor.

Megan left him there, bleeding.

First assignment done.

He’d been whipping a woman, who was still strapped into a chair with thick pieces of leather. Her chest heaved in fear as Megan approached, smelling like urine mixed with sweat. Megan wrinkled her nose.

“It’s okay,” she said, taking shallow breaths as she bent to undo the woman’s straps. “You’re free now. The exit’s over there.”

“Who are you?” she asked, but Megan simply shook her head.

“Count yourself lucky. And don’t get yourself caught up in this again.”

“Thank you.”

The woman left, tottering toward Exit Two in the northeast corner of the room.

That was one.

She had two more victims here tonight.

She caught a glimpse of Beam one rafter over, dispatching her first Gentleman. The lights gleamed on her, shining on her arm muscles, on her neck as it curved while she slit the throat of her first victim. Megan watched as she freed the woman in the chair, speaking to her in low tones. Only seconds had passed.

Beam always made it look so easy.

“Hey!” Beam hissed, and Megan realized that the girl was somehow standing next to her, short-cropped hair shining dirty blonde in the flickering fluorescent lights. “We can’t be discovered here. Go!”

Megan obeyed, her mind a bit of fog. She threw her steelstring up, watching as the thick clip at the end connected with the rafter far above her.

She started running.

“Up!” Beam said from a few feet away, and Megan felt herself doing what she loved more than anything.

Flying.

Beam was propelling her with magic. Megan felt herself rise with it, rising upward toward the ceiling, the steelstring taut against her as she did. It was pulling her, the momentum curving her above the metal rafters into the cavernous space at the top of the room. She sailed in an arc, the rafter keeping her steelstring in place, until she was positioned directly over Rafter Three.

Then Beam’s magic ended.

And Megan fell, landing spryly on the metal beam. Easy.

They had practiced that move for a very long time.

Megan unclipped her steelstring, surveying the floor below. Killgirls like her were supposed to stay hidden, to strike from the darkness.

So far, so good.

Her next target was two rows down. Gentleman Two was even fatter than the first, a big fat man dressed in blue, and he had his big hand around someone’s neck beneath him, fat back held still as the body below him jerked and waved, obviously about to die.

And this time it wasn’t a woman being held there in the Gentleman’s hand.

It was a man.

Megan reclipped her steelstring, pulling her right glove tighter. Then she swung down as silently as possible, angling herself for a quick neck kill. Her feet, clad as they were in simple skintight synthskin, pointed at the man. It would be easy to kill him, positioned as he was, bent over his captive. All she had to do was grab his neck and twist. She could feel her muscles poised, ready to execute the motion she had done so many times.

But then the man looked up at her, white teeth shining.

A knife blade glimmered in his hand.

She let out a shriek, unable to help herself, trying to deflect her motion to the side. But it was no good—she was falling now that Beam was off doing something else. His knife was thicker than her pinblade, and he had a look of skill about him, as if he had wielded it before. He almost looked happy that a black-clad woman was descending on him from the ceiling above, synthskin dangling, steelstring snapping. His blade was thirsty for blood like hers, and there was nothing she could do.

Megan saw all this in a moment, and she knew that death was rising up to meet her.

She managed to swing her steelstring to the side just barely, her body moving a foot off to the right of the man and his captive in the chair. But the Gentleman was ready for her: he sliced and met her foot, sending searing pain through the synthskin to her real skin underneath. Megan screamed, landing heavily on the floor and twisting her ankle hard as she tried to keep her balance. Her foot felt like it was on fire. It hurt, as if the undersun had flipped the city in the sky, blazing down and piercing into her with all its horrible glory.

Dammit. She wasn’t strong enough. She was failing Queen.

And failing Queen meant losing the only place she had left in this city. The only life she had.

She wasn’t a child anymore.

She wasn’t a topsider anymore.

She was strong.

She had to be. It was the only way to survive.

So she came back up, balancing weakly on her other ankle, pinblade out and ready to strike. Then she darted forward, ducking under a wide swipe from the Gentleman and his blade, slicing inside his reach, feeling the slight resistance of flesh and cloth as her sharp pinblade dealt its damage.

The man staggered back, eyes wide, skin white. His blue shirt was sliced cleanly from left to right, the opening revealing skin and blood. The man lurched, grasping at his stomach, dropping his knife. Then he fell, gurgling something in the whip-loud room. The rest of the people in the room were too busy, making too much noise themselves to even notice.

Megan had managed to stay unseen.

She wiped her pinblade on her pants and clipped it to her belt. Then she stood for a moment, trying to quiet her quickly beating heart, careful not to put weight on her damaged foot. It hurt, but she could manage it. She’d had worse before. Then she turned, moving her attention to the captive man in the chair.

He was pretty, she realized in a detached sort of way. He had dark, curly hair, and eyes she couldn’t see. The room was dark, and she was in a hurry, and she didn’t usually go in for men anyway. Her gaze flicked across his well-defined pectoral muscles and abdomen, then back up to his eyes. He didn’t seem nervous. He didn’t seem afraid at all. It almost seemed like he’d been enjoying this.

Megan felt her stomach turn.

She stepped closer, reaching under him to unlatch his chains, trying to avoid looking in too many places at once. His breath was hot as he turned to her.

The chains fell away.

“Th—” the man said, his voice coming out entirely as a choke. He coughed, and Megan finished undoing him. Then she stood, watching his veiled eyes in the dim room.

“How did you end up here?” she asked.

The man sat up, abdominal muscles taut. “I made a bad bet.” His voice was raw.

“I’m sorry.” She helped him up. When he stood, he was taller than her by at least a foot. And there was something in his eyes now that she could see them in the flickering light from the ceiling.

Was it curiosity?

“The door is that way,” she said, pointing to Exit Two.

“Thank you,” he said. “Who are you?”

Everyone asked that. They always wanted to know who had saved them. But Her Majesty’s Navy had a rule: you couldn’t say you were in Her Majesty’s Navy. And you couldn’t give them your undername, either, or you’d be excommunicated. You’d be dropped from the Crew.

But she had to give him something. And anyway, he was kind of cute.

There wasn’t any rule about telling him her real name. No one ever uttered it down here.

“Megan,” she said.

“Thank you, Megan,” the man replied. “I’m Eric.”

“What are you doing?” Beam hissed at her from somewhere nearby.

“Go!” Megan said, pushing Eric toward Exit Two.

“Thank you,” Eric said. “I’ll find you.”

“Just leave,” Megan said, already turning away, “and never come down here again.”

Beam was still hissing at her, and Megan turned to see what the problem was. Had she dispatched her Gentleman? Had they completed their mission? Could they leave? Megan turned and scanned her eyes across the whiproom, trying to take stock of what was going on.

Everyone had stopped what they were doing. Every Gentleman was standing, leather whips in hand. The blue fluorescent lights flickered as they gleamed off skin and metal, everything sharpness and slickness and steel. She’d finally drawn their attention. She’d been too loud. She’d been too slow.

Everyone was looking at her.

And they were all smiling.

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About the author

Jeremy Thomas Fuller

I’m a fantasy and science fiction author, game designer, graphic designer, software developer, and music composer.


I live in the San Francisco Bay Area, where the sun is intermittent and the Planners haven't found us—yet. Fantasy is my first love: there’s something about magic and mayhem that has interested me ever since I first cracked open Lord Foul’s Bane in the seventh grade.

When not working on my various creative endeavors, I enjoy misbehaving with my sons, singing raucously to various Disney songs, and watching any kind of movie that does not involve a chainsaw massacre.

I also make a really great Old Fashioned.

⭐️⭐️⭐️⭐️⭐️

“Every time I’d have this book nailed down in my head, something else would come out of left field and shock the hell out of me.”

Satisfaction guaranteed.

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